Meh.

Definitively, the network architecture is not that exciting. Well, the technically interesting thing is how to get determinism in practice, obviously, as computers are insanely nondeterministic.

But I’m actually playing Bloons Tower Defense again, and two things come to mind:


As an aside, I also tried vibe coding some danmaku patterns, but AI is genuinely so uncreative. Apparently GPT4 hooked up to danmakufu was able to create some pretty creative patterns, but I was unable to replicate the same results.

Again, lots of subtle theory here from shmupheads, and danmaku design (especially spellcard design, as it’s more static than a whole level, a la CAVE) feels so constrained as to be a solved problem. But I’m no longer having fun trying to explain to AI the domain, as it’s not understanding it at all. “Just give it more context!” - no thanks, I value my sanity.

Would be great if someone could make some kind of automated generator for danmaku that was actually good. Again, spellcard design feels like a very constrained and doable design problem, but apparently it’s not.